# Limitations
# Platforms
Linux is the native platform: pycodecad is developed and tested there. Windows and macOS are compatible targets: their code paths are reviewed, not tested on those systems. Report problems found there as issues.
On Windows and macOS:
- Each run starts a new Python process, so a run starts slower than on Linux, where it is a fork of pycodecad with build123d already imported.
- Stop terminates the script, but not processes the script started itself.
- The shortcuts use Ctrl, as documented, also on macOS (not Cmd).
- On Windows the commands in the AI context are for PowerShell.
# Graphics and installation
- The window and
renderneed OpenGL 3.3. - On Windows x64 and macOS Apple silicon, Python 3.12 and 3.13 install with prebuilt dependencies. With other Python versions, ModernGL and glcontext may need building from source.
- Intel Macs need slimgui built from source, because it has no Intel macOS wheel; a compiler is needed there.
# Meshes
A mesh from import_mesh() (without solid=True) cannot be used in booleans, and a scene with
meshes exports as STL, 3MF or GLB, not STEP or BREP. import_mesh(..., solid=True) refuses meshes
with more than max_faces triangles, because booleans on big meshes are extremely slow. See
Scripts.
# Embedding
pycodecad.embed is experimental: its names and details may change in a minor version. One
Window per process, and 3MF imports belong inside the scripts the Workspace runs. See
Embedding pycodecad in your app.